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Time Raider Armiger

Level 3 Platoon Defender · Draw Steel Monsters v1

Time Raider Armiger

Level 3 Platoon Defender
Humanoid, Time Raider EV 10
Size
1M
Speed
5
Stamina
60
Stability
0
Free Strike
5
Immunity: Psychic 3 Weakness:
Movement:
M 0
A +2
R +2
I +2
P 0
Serrated Saber 2d10 + 2
Signature Ability
Melee, Psionic, Strike, Weapon ◎ Main action
⚔ Melee 1 ◎ One creature or object
≤11 7 damage
12–16 10 damage
17+ 13 damage; R<2 weakened (save ends)
2 Malice: A creature weakened this way is also bleeding.
Shared Sickness 2d10 + 2
Triggered action
Psionic, Ranged
⚔ Ranged 20 ◎ The triggering creature
Trigger: A creature deals damage to any ally of the armiger who the armiger has line of effect to.
≤11 4 psychic damage; R<0 5 poison damage
12–16 6 psychic damage; R<1 5 poison damage
17+ 9 psychic damage; R<2 5 poison damage
Foresight
The armiger doesn't take a bane on strikes against creatures with concealment.
Kuran'zoi Heraldry
Any time raider who starts their turn with line of effect to the armiger can end one condition affecting them.