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← Browse Monsters
Time Raider Armiger
Level 3 Platoon Defender · Draw Steel Monsters v1
Time Raider Armiger
Level 3 Platoon Defender
Humanoid, Time Raider
EV 10
Size
1M
Speed
5
Stamina
60
Stability
0
Free Strike
5
Immunity:
Psychic 3
Weakness:
—
Movement:
—
M
ight
0
A
gility
+2
R
eason
+2
I
ntuition
+2
P
resence
0
◆
Serrated Saber
2d10 + 2
Signature Ability
Melee
,
Psionic
,
Strike
,
Weapon
◎ Main action
⚔ Melee 1
◎ One creature or object
≤11
7 damage
12–16
10 damage
17+
13 damage;
R<2
weakened (save ends)
2 Malice:
A creature weakened this way is also bleeding.
◆
Shared Sickness
2d10 + 2
Triggered action
Psionic
,
Ranged
⚔ Ranged 20
◎ The triggering creature
Trigger:
A creature deals damage to any ally of the armiger who the armiger has line of effect to.
≤11
4 psychic damage;
R<0
5 poison damage
12–16
6 psychic damage;
R<1
5 poison damage
17+
9 psychic damage;
R<2
5 poison damage
★
Foresight
The armiger doesn't take a bane on strikes against creatures with concealment.
★
Kuran'zoi Heraldry
Any time raider who starts their turn with line of effect to the armiger can end one condition affecting them.