Humanoid, Time Raider
EV 10
Immunity: Psychic 3
Weakness: —
Movement: —
Might
0
Agility
+2
Reason
+2
Intuition
+2
Presence
+1
◆
2d10 + 2
Signature Ability
Melee,
Psionic,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ One creature
≤11
7 damage
12–16
11 damage
17+
14 damage; A<2 bleeding (save ends)
Effect: The hijack is hidden from any creature who is bleeding from this ability until that condition ends.
Psionic,
Ranged,
Weapon
◎ Maneuver
⚔ Ranged 5
◎ One creature or object
Effect: The hijack psychically latches their sickle onto the target and closes the distance between them. If the target is larger than the hijack, the hijack moves adjacent to the target. Otherwise, the target is pulled up to 4 squares toward the hijack.
★
Foresight
The hijack doesn't take a bane on strikes against creatures with concealment.