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← Browse Monsters
Time Raider Mind Punk
Level 3 Platoon Hexer · Draw Steel Monsters v1
Time Raider Mind Punk
Level 3 Platoon Hexer
Humanoid, Time Raider
EV 10
Size
2
Speed
5
Stamina
40
Stability
2
Free Strike
5
Immunity:
Psychic 3
Weakness:
—
Movement:
—
M
ight
+2
A
gility
0
R
eason
+2
I
ntuition
+2
P
resence
+1
◆
Repelling Psihander
2d10 + 2
Signature Ability
Melee
,
Psionic
,
Strike
,
Weapon
◎ Main action
⚔ Melee 1
◎ Two creatures adjacent to each other
≤11
6 damage
12–16
8 damage;
M<1
dazed (save ends)
17+
11 damage;
M<2
dazed (save ends)
Effect:
A target who ends their next turn adjacent to the other target falls prone.
◆
Mindpunk
2d10 + 2
2 Malice
Area
,
Psionic
◎ Main action
⚔ 3 burst
◎ Each enemy in the area
≤11
4 psychic damage;
R<0
prone
12–16
6 psychic damage; push 1;
R<1
prone and can't stand (save ends)
17+
9 psychic damage; push 2;
R<2
prone and can't stand (save ends)
★
Foresight
The mind punk doesn't take a bane on strikes against creatures with concealment.