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Time Raider Mind Punk

Level 3 Platoon Hexer · Draw Steel Monsters v1

Time Raider Mind Punk

Level 3 Platoon Hexer
Humanoid, Time Raider EV 10
Size
2
Speed
5
Stamina
40
Stability
2
Free Strike
5
Immunity: Psychic 3 Weakness:
Movement:
M +2
A 0
R +2
I +2
P +1
Repelling Psihander 2d10 + 2
Signature Ability
Melee, Psionic, Strike, Weapon ◎ Main action
⚔ Melee 1 ◎ Two creatures adjacent to each other
≤11 6 damage
12–16 8 damage; M<1 dazed (save ends)
17+ 11 damage; M<2 dazed (save ends)
Effect: A target who ends their next turn adjacent to the other target falls prone.
Mindpunk 2d10 + 2
2 Malice
Area, Psionic ◎ Main action
⚔ 3 burst ◎ Each enemy in the area
≤11 4 psychic damage; R<0 prone
12–16 6 psychic damage; push 1; R<1 prone and can't stand (save ends)
17+ 9 psychic damage; push 2; R<2 prone and can't stand (save ends)
Foresight
The mind punk doesn't take a bane on strikes against creatures with concealment.