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Time Raider Nemesis

Level 3 Platoon Harrier · Draw Steel Monsters v1

Time Raider Nemesis

Level 3 Platoon Harrier
Humanoid, Time Raider EV 10
Size
1M
Speed
7
Stamina
50
Stability
0
Free Strike
5
Immunity: Psychic 3 Weakness:
Movement: Fly
M +1
A +2
R +2
I +2
P +1
Golden Scythe 2d10 + 2
Signature Ability
Psionic, Ranged, Strike, Weapon ◎ Main action
⚔ Ranged 10 ◎ One creature or object
≤11 7 damage; pull 1
12–16 10 damage; pull 2
17+ 13 damage; pull 3; A<2 restrained (save ends)
Effect: This ability can target creatures on parallel planes of existence and pull them onto the nemesis's plane.
Kinetic Crush 2d10 + 2
2 Malice
Psionic, Ranged, Strike ◎ Main action
⚔ Ranged 10 ◎ One creature
≤11 7 psychic damage; M<0 slowed (save ends)
12–16 10 psychic damage; slide 3; M<1 slowed (save ends)
17+ 13 psychic damage; M<2 slowed (save ends)
Effect: Any creature slowed this way takes 2 damage for each square they move or are force moved until that condition ends.
Foresight
The nemesis doesn't take a bane on strikes against creatures with concealment.