Humanoid, Time Raider
EV 10
Immunity: Psychic 3
Weakness: —
Movement: Fly
Might
+1
Agility
+2
Reason
+2
Intuition
+2
Presence
+1
◆
2d10 + 2
Signature Ability
Psionic,
Ranged,
Strike,
Weapon
◎ Main action
⚔ Ranged 10
◎ One creature or object
≤11
7 damage; pull 1
12–16
10 damage; pull 2
17+
13 damage; pull 3; A<2 restrained (save ends)
Effect: This ability can target creatures on parallel planes of existence and pull them onto the nemesis's plane.
Psionic,
Ranged,
Strike
◎ Main action
⚔ Ranged 10
◎ One creature
≤11
7 psychic damage; M<0 slowed (save ends)
12–16
10 psychic damage; slide 3; M<1 slowed (save ends)
17+
13 psychic damage; M<2 slowed (save ends)
Effect: Any creature slowed this way takes 2 damage for each square they move or are force moved until that condition ends.
★
Foresight
The nemesis doesn't take a bane on strikes against creatures with concealment.