Humanoid, Time Raider
EV 20
Immunity: Psychic 5
Weakness: —
Movement: Hover, teleport
Might
0
Agility
+3
Reason
+3
Intuition
+1
Presence
+2
◆
2d10 + 3
Signature Ability
Melee,
Psionic,
Ranged,
Strike,
Weapon
◎ Main action
⚔ Melee 2 or ranged 10
◎ Two creatures or objects
≤11
8 corruption damage
12–16
12 corruption damage
17+
15 corruption damage
Effect: Each target takes a -2 penalty to speed until the start of the tyrannis's next turn.
Psionic,
Ranged
◎ Maneuver
⚔ Ranged 10
◎ Three time raiders
Effect: Each target can fly up to their speed and make a free strike. If a target doesn't land in an unoccupied space, they fall.
⚔ Ranged 10
◎ The triggering creature
Trigger: A creature within distance makes a strike against the tyrannis.
Effect: The strike takes a bane. After the strike resolves, the tyrannis can make a free strike against the target.
2 Malice: The strike has a double bane instead.
⚔ Ranged 10
◎ Self and three allies
Effect: Each target gains 15 temporary Stamina, and has their speed doubled until the end of their next turn.
⚔ 10 burst
◎ Self and each ally in the area
Effect: Each target can end one effect on them or can move up to their speed.
⚔ 5 burst
◎ Special
Effect: The tyrannis fires a sensor mine into each unoccupied square in the area, and creates a gravity well where the area contains one or more squares of the tyrannis's space (see Gravity Well). Whenever an enemy enters a square with a sensor mine in it, the mine explodes, dealing 3 damage to the enemy.
★
End Effect
At the end of each of their turns, the tyrannis can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
★
Foresight
The tyrannis doesn't take a bane on strikes against creatures with concealment.