Immunity: —
Weakness: Acid 5, Fire 5
Movement: —
Might
+3
Agility
+1
Reason
+1
Intuition
0
Presence
0
◆
2d10 + 3
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ Two creatures or objects
≤11
9 damage; M<1 bleeding (save ends)
12–16
14 damage; M<2 bleeding (save ends)
17+
17 damage; M<3 bleeding (save ends)
1 Malice: The butcher regains Stamina equal to the damage dealt.
Area,
Ranged
◎ Main action
⚔ 3 cube within 10
◎ Each creature in the area
≤11
5 poison damage; M<1 weakened (save ends)
12–16
9 poison damage; M<2 weakened (save ends)
17+
11 poison damage; M<3 weakened (save ends)
Effect: Each troll in the area ignores the damage and instead regains 3 Stamina.
⚔ Self
◎ Self
Effect: The butcher enhances their next use of Savoring Bite, changing the damage type and condition imposed to one of the following pairs: corruption damage and dazed, acid damage and restrained, or lightning damage and frightened.
⚔ Melee 1
◎ The triggering creature
Trigger: A creature within distance deals damage to the butcher with an ability that gains an edge, has a double edge, or uses a surge.
Effect: The butcher makes a free strike against the target. Until the end of their next turn, the butcher gains an edge on power rolls and deals an extra 3 damage with strikes.
★
Bloody Feast
Each ally within 5 squares of the butcher gains an edge on power rolls against any enemy affected by a condition.
★
Relentless Hunger
The butcher dies only if they are reduced to 0 Stamina by acid or fire damage, if they end their turn with 0 Stamina, or if they take acid or fire damage while at 0 Stamina.