Troll
EV 7 for four minions
Immunity: —
Weakness: Acid 8, Fire 8
Movement: —
With Captain: Gain an edge on strikes
Might
+3
Agility
+1
Reason
-2
Intuition
+1
Presence
-1
◆
2d10 + 3
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ One creature or object per minion
≤11
3 damage; A<2 prone
12–16
5 damage; A<3 prone
17+
6 damage; prone
Effect: If a target made prone this way is already prone, they are grabbed instead.
★
Hyper-Regeneration
At the start of the limbjumble's squad's turns, the squad's Stamina pool increases as if each limbjumble were at full Stamina.