Immunity: —
Weakness: Acid 5, Fire 5
Movement: —
With Captain: +2 damage bonus to strikes
◆
2d10 + 3
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ One creature or object per minion
≤11
3 damage
12–16
5 damage; slide 1
17+
7 damage; slide 2; M<2 bleeding (save ends)