Immunity: Corruption 1, Poison 1
Weakness: —
Movement: Climb
Might
0
Agility
+2
Reason
0
Intuition
0
Presence
+1
◆
2d10 + 2
Signature Ability
Magic,
Melee,
Strike
◎ Main action
⚔ Melee 1
◎ One creature or object
≤11
4 cold damage
12–16
6 cold damage; the stalker can shift 1 square
17+
7 cold damage; the stalker shifts up to 2 squares
Area,
Magic
◎ Main action
⚔ 3 cube within 1
◎ Each enemy in the area
≤11
2 cold damage
12–16
3 cold damage
17+
4 cold damage
Effect: Until the end of the stalker's next turn, the area provides concealment, and blocks line of effect for enemies.
⚔ Self
◎ Self
Effect: The umbral stalker teleports to an unoccupied space in an area of concealment within 10 squares.
★
Corruptive Phasing
The umbral stalker can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. The first time in a round that the umbral stalker moves through a creature, that creature takes 2 corruption damage. The umbral stalker doesn't take damage from being force moved into objects.