Immunity: Corruption 7, Poison 7
Weakness: —
Movement: Climb
Might
+4
Agility
+2
Reason
+1
Intuition
+1
Presence
+1
◆
2d10 + 4
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ One creature or object
≤11
7 damage
12–16
10 corruption damage; M<3 5 corruption damage and bleeding (save ends)
17+
11 corruption damage; M<4 7 corruption damage and bleeding (save ends)
Effect: The vampire regains Stamina equal to any corruption damage dealt.
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ One creature or object
≤11
7 damage; A<2 slowed (save ends)
12–16
10 damage; A<3 slowed (save ends)
17+
11 damage; A<4 slowed (save ends)
Effect: If the target is bleeding, the vampire shifts up to their speed before using this ability.
Magic,
Ranged
◎ Triggered action
⚔ Ranged 5
◎ One enemy
Trigger: A creature makes a strike against the vampire.
Effect: The target becomes the new target of the strike.
★
Unslakable Bloodthirst
The vampire has speed 10 while any creature within 10 squares of them is bleeding. The vampire must make a strike against a bleeding creature on their turn if they are able to.