Immunity: Corruption 9, Poison 9
Weakness: —
Movement: Climb, hover, teleport
Might
+2
Agility
+5
Reason
+1
Intuition
+1
Presence
+2
◆
2d10 + 5
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ One creature
≤11
13 corruption damage; M<3 bleeding (save ends)
12–16
18 corruption damage; M<4 bleeding (save ends)
17+
24 corruption damage; M<5 bleeding (save ends)
Effect: The vampire regains Stamina equal to half the damage dealt, and can end one effect on them that can be ended by a saving throw.
2+ Malice: The vampire shifts 3 after striking the last target, and can target one additional creature for every 2 malice spent.
⚔ Ranged 10
◎ Special
Effect: Two blood-starved vampires appear in unoccupied spaces within distance.
Magic,
Ranged
◎ Free triggered action
⚔ Ranged 5
◎ One enemy
Trigger: A creature makes a strike against the vampire.
Effect: The target becomes the new target of the strike.
⚔ 20 burst
◎ Each enemy in the area
Effect: Each target who has P<4 is now bleeding (save ends).
◆
2d10 + 5
Villain Action 2
⚔ 5 burst
◎ Each enemy in the area
≤11
2 damage; M<3 6 corruption damage
12–16
6 damage; M<4 6 corruption damage
17+
10 damage; M<5 6 corruption damage
Effect: The vampire turns to mist, filling the area. Until the end of the round, the vampire can't move or be targeted by abilities in the area, but they can use Crimson Embrace against a target in the area. The vampire reforms in an unoccupied space in the area at the end of the round.
⚔ Ranged 20
◎ Each chosen ally
Effect: Each target is marked for sacrifice. At the end of the round, each target who isn't dead or destroyed takes 50 corruption damage. The vampire then uses the Wave of Blood ability.
Area,
Magic
◎ Main action
⚔ 20 burst
◎ Each enemy in the area
Effect: Each target makes a Might test. This ability deals an extra 5 damage for each creature killed by the Sacrifice villain action.
≤11
11 corruption damage
12–16
8 corruption damage
17+
2 corruption damage
★
Lord's Bloodthirst
The vampire has speed 15 and an edge on power rolls while any creature within 20 squares of them is bleeding. Any bleeding creature within 5 squares of the vampire can't hide.