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Vicisitator

Level 10 Horde Harrier · Draw Steel Monsters v1

Vicisitator

Level 10 Horde Harrier
Abyssal, Demon EV 12
Size
1M
Speed
9
Stamina
60
Stability
0
Free Strike
4
Immunity: Weakness: Holy 5
Movement:
M +4
A +5
R -1
I -2
P -3
Warp Touch 2d10 + 5
Signature Ability
Magic, Melee, Ranged, Strike, Weapon ◎ Main action
⚔ Melee 1 or ranged 10 ◎ One creature or object
≤11 9 damage
12–16 12 damage
17+ 14 damage; I<5 the target is slowed and weakened (save ends)
Special: The effects of being slowed and weakened this way can't be ignored.
Soul Flay 2d10 + 5
5 Malice
Area ◎ Maneuver
⚔ 6 × 3 line within 1 ◎ Each enemy in the area
≤11 4 psychic damage; R<3 bleeding (save ends)
12–16 7 psychic damage; R<4 bleeding (save ends)
17+ 9 psychic damage; R<5 bleeding (save ends)
Effect: Any creature who is bleeding from this ability loses 2d6 Stamina instead of 1d6.
Lethe
While the vicisitator is winded, they gain an edge on strikes, and any strike made against them gains an edge.
Soulsight
Any creature within 2 squares of the vicisitator can't be hidden from them.