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Draw Steel
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← Browse Monsters
Vicisitator
Level 10 Horde Harrier · Draw Steel Monsters v1
Vicisitator
Level 10 Horde Harrier
Abyssal, Demon
EV 12
Size
1M
Speed
9
Stamina
60
Stability
0
Free Strike
4
Immunity:
—
Weakness:
Holy 5
Movement:
—
M
ight
+4
A
gility
+5
R
eason
-1
I
ntuition
-2
P
resence
-3
◆
Warp Touch
2d10 + 5
Signature Ability
Magic
,
Melee
,
Ranged
,
Strike
,
Weapon
◎ Main action
⚔ Melee 1 or ranged 10
◎ One creature or object
≤11
9 damage
12–16
12 damage
17+
14 damage;
I<5
the target is slowed and weakened (save ends)
Special:
The effects of being slowed and weakened this way can't be ignored.
◆
Soul Flay
2d10 + 5
5 Malice
Area
◎ Maneuver
⚔ 6 × 3 line within 1
◎ Each enemy in the area
≤11
4 psychic damage;
R<3
bleeding (save ends)
12–16
7 psychic damage;
R<4
bleeding (save ends)
17+
9 psychic damage;
R<5
bleeding (save ends)
Effect:
Any creature who is bleeding from this ability loses 2d6 Stamina instead of 1d6.
★
Lethe
While the vicisitator is winded, they gain an edge on strikes, and any strike made against them gains an edge.
★
Soulsight
Any creature within 2 squares of the vicisitator can't be hidden from them.