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Vicisitator

Level 10 Horde Harrier · Draw Steel Monsters v1

Vicisitator

Level 10 Horde Harrier
Abyssal, Demon EV 12
Size
1M
Speed
9
Stamina
60
Stability
0
Free Strike
4
Immunity: — Weakness: Holy 5
Movement: —
M +4
A +5
R -1
I -2
P -3
◆ Warp Touch 2d10 + 5
Signature Ability
Magic, Melee, Ranged, Strike, Weapon ◎ Main action
⚔ Melee 1 or ranged 10 ◎ One creature or object
≤11 9 damage
12–16 12 damage
17+ 14 damage; I<5 the target is slowed and weakened (save ends)
Special: The effects of being slowed and weakened this way can't be ignored.
◆ Soul Flay 2d10 + 5
5 Malice
Area ◎ Maneuver
⚔ 6 × 3 line within 1 ◎ Each enemy in the area
≤11 4 psychic damage; R<3 bleeding (save ends)
12–16 7 psychic damage; R<4 bleeding (save ends)
17+ 9 psychic damage; R<5 bleeding (save ends)
Effect: Any creature who is bleeding from this ability loses 2d6 Stamina instead of 1d6.
★
Lethe
While the vicisitator is winded, they gain an edge on strikes, and any strike made against them gains an edge.
★
Soulsight
Any creature within 2 squares of the vicisitator can't be hidden from them.