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Voiceless Talker Artillerist

Level 6 Elite Artillery · Draw Steel Monsters v1

Voiceless Talker Artillerist

Level 6 Elite Artillery
Horror, Voiceless Talker EV 32
Size
1M
Speed
5
Stamina
140
Stability
2
Free Strike
7
Immunity: Psychic 6 Weakness:
Movement: Hover, teleport
M 0
A +3
R +3
I +2
P +1
Psionic Rifle Burst 2d10 + 3
Signature Ability
Psionic, Ranged, Strike, Weapon ◎ Main action
⚔ Ranged 10 ◎ One creature or object
≤11 11 damage
12–16 19 damage; the strike spreads 1 square
17+ 22 damage; the strike spreads 2 squares
Effect: The strike's spread is the distance it expands from a target to nearby enemies. Each enemy within the strike spread takes 3 damage.
2 Malice: Each enemy within the strike spread takes an extra 3 damage.
Mind Jolt 2d10 + 3
Area, Psionic ◎ Main action
⚔ 10 × 1 line within 10 ◎ Each enemy in the area
≤11 6 lightning damage
12–16 10 lightning damage; I<2 slowed (save ends)
17+ 13 lightning damage; I<3 slowed (save ends)
In Our Sights
Ranged ◎ Maneuver
⚔ Ranged 10 ◎ One creature
Effect: Until the start of the artillerist's next turn, the next psionic ability used against the target automatically treats its initial power roll as a 17. The creature using the ability can still roll to determine if they score a critical hit.
Tactical Reposition
1 Malice
◎ Triggered action
⚔ Self ◎ Self
Trigger: The artillerist takes damage.
Effect: The artillerist can teleport up to 5 squares and ignores any effects associated with the damage.
Psionic Conductor
Whenever a non-minion voiceless talker within 5 squares of the artillerist uses a psionic ability, they can do so as if they were in the artillerist's space.
Locked On
The artillerist ignores invisibility, cover, and concealment. A creature can't hide from the artillerist while the artillerist has line of effect to them.