← Browse Monsters

War Dog Arachnite

Level 6 Horde Artillery · Draw Steel Monsters v1

War Dog Arachnite

Level 6 Horde Artillery
Humanoid, Soulless, War Dog EV 8
Size
1L
Speed
5
Stamina
35
Stability
0
Free Strike
4
Immunity: Psychic 6 Weakness: —
Movement: Climb
M 0
A +3
R +2
I +2
P +1
◆ Longarm Shrikegun 2d10 + 3
Signature Ability
Ranged, Strike, Weapon ◎ Main action
⚔ Ranged 15 ◎ One creature or object
≤11 7 damage
12–16 9 damage
17+ 11 damage; A<3 bleeding (save ends)
Effect: This ability ignores cover and concealment. The arachnite chooses one of the following damage types when making the strike: acid, cold, fire, lightning, poison, psychic, or sonic.
2 Malice: The arachnite can use this ability as if they were in the space of any ally within distance.
◆ Web Vial
Area, Ranged ◎ Maneuver
⚔ 2 cube within 10 ◎ Special
Effect: The area is difficult terrain until the end of the encounter.
◆ Posthumous Promotion
Magic, Ranged ◎ Maneuver
⚔ Ranged 10 ◎ One war dog
Effect: If the target has a loyalty collar, they are reduced to 0 Stamina.
★
Eight-Eyed Sight
At the start of each of their turns, the arachnite automatically knows the location of each hidden creature within 10 squares of them.
★
Loyalty Collar
When the arachnite is reduced to 0 Stamina, their loyalty collar explodes, dealing 2d6 damage to each adjacent enemy and object.