Humanoid, Soulless, War Dog
EV 8
Immunity: Psychic 6
Weakness: —
Movement: Climb
Might
0
Agility
+3
Reason
+2
Intuition
+2
Presence
+1
◆
2d10 + 3
Signature Ability
Ranged,
Strike,
Weapon
◎ Main action
⚔ Ranged 15
◎ One creature or object
≤11
7 damage
12–16
9 damage
17+
11 damage; A<3 bleeding (save ends)
Effect: This ability ignores cover and concealment. The arachnite chooses one of the following damage types when making the strike: acid, cold, fire, lightning, poison, psychic, or sonic.
2 Malice: The arachnite can use this ability as if they were in the space of any ally within distance.
⚔ 2 cube within 10
◎ Special
Effect: The area is difficult terrain until the end of the encounter.
⚔ Ranged 10
◎ One war dog
Effect: If the target has a loyalty collar, they are reduced to 0 Stamina.
★
Eight-Eyed Sight
At the start of each of their turns, the arachnite automatically knows the location of each hidden creature within 10 squares of them.
★
Loyalty Collar
When the arachnite is reduced to 0 Stamina, their loyalty collar explodes, dealing 2d6 damage to each adjacent enemy and object.