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War Dog Arachnite

Level 6 Horde Artillery · Draw Steel Monsters v1

War Dog Arachnite

Level 6 Horde Artillery
Humanoid, Soulless, War Dog EV 8
Size
1L
Speed
5
Stamina
35
Stability
0
Free Strike
4
Immunity: Psychic 6 Weakness:
Movement: Climb
M 0
A +3
R +2
I +2
P +1
Longarm Shrikegun 2d10 + 3
Signature Ability
Ranged, Strike, Weapon ◎ Main action
⚔ Ranged 15 ◎ One creature or object
≤11 7 damage
12–16 9 damage
17+ 11 damage; A<3 bleeding (save ends)
Effect: This ability ignores cover and concealment. The arachnite chooses one of the following damage types when making the strike: acid, cold, fire, lightning, poison, psychic, or sonic.
2 Malice: The arachnite can use this ability as if they were in the space of any ally within distance.
Web Vial
Area, Ranged ◎ Maneuver
⚔ 2 cube within 10 ◎ Special
Effect: The area is difficult terrain until the end of the encounter.
Posthumous Promotion
Magic, Ranged ◎ Maneuver
⚔ Ranged 10 ◎ One war dog
Effect: If the target has a loyalty collar, they are reduced to 0 Stamina.
Eight-Eyed Sight
At the start of each of their turns, the arachnite automatically knows the location of each hidden creature within 10 squares of them.
Loyalty Collar
When the arachnite is reduced to 0 Stamina, their loyalty collar explodes, dealing 2d6 damage to each adjacent enemy and object.