Immunity: โ
Weakness: โ
Movement: โ
Might
+4
Agility
-2
Reason
+1
Intuition
+3
Presence
+2
◆
2d10 + 4
Signature Ability
Ranged,
Strike,
Weapon
◎ Main action
⚔ Ranged 15
◎ Two creatures or objects
≤11
7 damage; push 1
12–16
10 damage; push 3
17+
11 damage; push 5
Effect: Any target pushed into an obstacle is knocked prone, and if they have M<3 they are restrained (save ends).
Area,
Magic,
Ranged
◎ Maneuver
⚔ 3 cube within 10
◎ Special
Effect: Until the start of the ballistite's next turn, the area is difficult terrain, and any ranged ability targeting an enemy in the area deals an extra 8 damage.
★
Set Up and Tear Down
At the start of each of the ballistite's turns, they can gain a +4 bonus to speed until the end of their turn. While their speed is greater than 0 by any means, they can't use main actions or maneuvers.
★
Loyalty Collar
When the ballistite is reduced to 0 Stamina, their loyalty collar explodes, dealing 3d6 damage to each adjacent enemy and object.