Humanoid, Soulless, War Dog
EV 12 for four minions
Immunity: —
Weakness: —
Movement: Fly
With Captain: +3 bonus to speed
Might
+5
Agility
+4
Reason
+2
Intuition
+3
Presence
+2
◆
2d10 + 5
Signature Ability
Charge,
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ One creature or object per minion
≤11
4 damage
12–16
7 damage
17+
9 damage; A<4 bleeding (save ends)
★
Drop Troop
If the jumper doesn't end their turn on the ground, they fall prone.
★
Loyalty Collar
When the jumper is reduced to 0 Stamina, their loyalty collar explodes, dealing 3d6 damage to each adjacent enemy and object.