Humanoid, Soulless, War Dog
EV 9 for four minions
Immunity: โ
Weakness: โ
Movement: โ
With Captain: +3 damage bonus to strikes
Might
+4
Agility
+1
Reason
-2
Intuition
-1
Presence
+2
◆
2d10 + 4
Signature Ability
Charge,
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 2
◎ One creature or object per minion
≤11
4 damage
12–16
4 damage, 3 psychic damage
17+
4 damage, 4 psychic damage; the target must move their speed in a straight line away from the draconite
Effect: If this damage leaves the target winded, they are frightened of the draconite until the end of the target's next turn.
★
Loyalty Collar
When the draconite is reduced to 0 Stamina, their loyalty collar explodes, dealing 2d6 damage to each adjacent enemy and object.