Immunity: โ
Weakness: โ
Movement: โ
Might
+3
Agility
+3
Reason
-1
Intuition
-2
Presence
0
◆
2d10 + 3
Signature Ability
Charge,
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 2
◎ One creature or object
≤11
6 damage
12–16
8 damage
17+
10 damage; I<3 frightened (save ends)
Effect: This ability gains an edge while charging.
2 Malice: The ability deals an extra 3 fire damage to the target and each enemy adjacent to the target.
⚔ Special; see below
◎ Special
Effect: The equivite moves up to their speed and ignores difficult terrain. Any mundane size 1 object whose space they move through is destroyed. The equivite makes one power roll against each enemy whose space they move through for the first time.
≤11
2 damage; push 1
12–16
4 damage; push 2
17+
5 damage; push 3; M<3 prone
⚔ Ranged 10
◎ One war dog
Effect: If the target has a loyalty collar, they are reduced to 0 Stamina.
★
Loyalty Collar
When the equivite is reduced to 0 Stamina, their loyalty collar explodes, dealing 2d6 damage to each adjacent enemy and object.