← Browse Monsters

War Dog Ground Commander

Level 3 Leader ยท Draw Steel Monsters v1

War Dog Ground Commander

Level 3 Leader
Humanoid, Soulless, War Dog EV 20
Size
1M
Speed
5
Stamina
120
Stability
2
Free Strike
5
Immunity: โ€” Weakness: โ€”
Movement: โ€”
M +3
A +2
R +3
I +2
P +2
Conditioning Spear 2d10 + 3
Signature Ability
Melee, Psionic, Ranged, Strike ◎ Main action
⚔ Melee 1 or ranged 5 ◎ Two creatures or objects
≤11 8 damage; pull 1
12–16 12 damage; pull 2
17+ 15 damage; pull 3
Effect: One ally within 10 squares of the ground commander can make a free strike.
1 Malice: A target who has M<2 and who is adjacent to the ground commander after this ability is resolved is grabbed (save ends). This grab can't be escaped using the Escape Grab maneuver. The ground commander can grab up to two creatures at a time.
Highest Posthumous Promotion
Area, Magic ◎ Maneuver
⚔ 10 burst ◎ Each war dog in the area
Effect: Any target who has a loyalty collar is reduced to 0 Stamina.
Final Orders
Triggered action
Magic, Ranged
⚔ Ranged 10 ◎ One ally
Trigger: The target takes damage, is force moved, or is reduced to 0 Stamina.
Effect: Even if reduced to 0 Stamina, the target moves up to their speed and can make a free strike after the triggering effect is resolved. The target then immediately dies.
Combined Arms
Villain Action 1
Area
⚔ 10 burst ◎ Each ally in the area
Effect: Each target can make a ranged free strike, then immediately use the Charge main action.
Make an Example of Them
Villain Action 2
Magic, Ranged
⚔ Ranged 10 ◎ One enemy
Effect: Each ally within 5 squares of the target moves up to their speed and can make a free strike against the target. If the target has I<2, they are frightened of the ground commander (save ends).
Claim Them for the Body Banks
Villain Action 3
Area, Magic
⚔ 10 burst ◎ Each creature in the area
Effect: Each target ally shifts up to 2 squares and can use the Grab maneuver. Until the end of the encounter, each target enemy takes a bane on the Escape Grab maneuver.
End Effect
At the end of each of their turns, the ground commander can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Loyalty Collar
When the ground commander is reduced to 0 Stamina, their loyalty collar explodes, dealing 2d6 damage to each adjacent enemy and object.