Humanoid, Soulless, War Dog
EV 6
Immunity: โ
Weakness: โ
Movement: โ
Might
+1
Agility
+3
Reason
0
Intuition
0
Presence
+2
◆
2d10 + 3
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ One creature or object
≤11
6 damage
12–16
8 damage; A<2 bleeding (save ends)
17+
10 damage; A<3 bleeding and weakened (save ends)
Effect: This ability deals an extra 6 damage if the hypokrite is hidden or disguised.
Ranged
◎ Triggered action
⚔ Ranged 20
◎ Special
Trigger: The hypokrite takes damage.
Effect: The hypokrite detonates their loyalty collar to deal 2d6 damage to each adjacent enemy, but teleports to an unoccupied space adjacent to an ally within distance and remains alive.
⚔ Ranged 10
◎ One war dog
Effect: If the target has a loyalty collar, they are reduced to 0 Stamina.
★
Face in the Crowd
The hypokrite is invisible adjacent to any ally who isn't hidden, and they can attempt to hide even while observed. Whenever they use the Hide maneuver, the hypokrite can disguise themself as another creature within line of effect.
★
Loyalty Collar
When the hypokrite is reduced to 0 Stamina, their loyalty collar explodes, dealing 2d6 damage to each adjacent enemy and object.