Immunity: —
Weakness: —
Movement: Fly, hover
Might
+4
Agility
0
Reason
+4
Intuition
+2
Presence
+3
◆
2d10 + 4
Signature Ability
Area,
Psionic,
Weapon
◎ Main action
⚔ 2 burst
◎ Each enemy in the area
≤11
3 psychic damage
12–16
6 psychic damage; R<3 grabbed, pull 2
17+
8 psychic damage; R<4 grabbed and the target takes a bane on the Escape Grab maneuver, pull 2
Area,
Psionic,
Ranged
◎ Maneuver
⚔ 4 cube within 10
◎ Each ally in the area
Effect: Until the start of the prismite's next turn, each target has cover and gains a +2 bonus to stability.
Psionic,
Ranged
◎ Triggered action
⚔ Ranged 10
◎ The triggering enemy
Trigger: An enemy within distance uses a melee ability against an ally.
Effect: The target is pulled up to 5 squares toward the prismite and any damage from the triggering ability is halved.
★
Prismacore Detonation
When the prismite is reduced to 0 Stamina, they explode, dealing 3d6 psychic damage to each enemy within 2 squares of them.