Humanoid, Soulless, War Dog
EV 32
Immunity: โ
Weakness: โ
Movement: โ
Might
+4
Agility
+3
Reason
+2
Intuition
+3
Presence
+4
◆
2d10 + 4
Signature Ability
Charge,
Melee,
Ranged,
Strike,
Weapon
◎ Main action
⚔ Melee 1 or ranged 3
◎ Two creatures or objects
≤11
11 damage
12–16
16 damage; taunted (EoT)
17+
19 damage; taunted (EoT)
Effect: A creature taunted this way takes a bane on strikes.
3 Malice: Each target loses 1d3 Recoveries.
⚔ Ranged 10
◎ Three creatures
Effect: Each target shifts up to their speed and can make a free strike. If the free strike targets an enemy taunted by the tetrarch, it deals an extra 4 damage.
⚔ Ranged 10
◎ The triggering creature
Trigger: A creature within distance who is not taunted by the tetrarch targets the tetrarch with a power roll.
Effect: The power roll has a double bane. If the target obtains a tier 1 outcome, the tetrarch ignores any of the power roll's effects other than damage and the target is frightened of the tetrarch (save ends).
⚔ 2 burst
◎ Each enemy in the area
Effect: The tetrarch can jump up to 7 squares before using this ability.
≤11
Push 2; I<2 frightened (save ends)
12–16
Push 4; I<3 frightened (save ends)
17+
Push 5; I<4 frightened (save ends)
◆
2d10 + 4
Villain Action 2
⚔ Five 2 cubes within 20
◎ Each creature and object in the area
≤11
7 fire damage; A<2 slowed (EoT)
12–16
13 fire damage; A<3 slowed (save ends)
17+
16 fire damage; A<4 slowed (save ends)
Effect: The area is set ablaze until the end of the encounter. While ablaze, the area is difficult terrain, and any creature takes 2 fire damage for each square in the area they enter for the first time in a round.
⚔ Self
◎ Self
Effect: Until the end of the encounter, the tetrarch has damage immunity 2, and their Houndblade ability targets three creatures or objects.
★
End Effect
At the end of each of their turns, the tetrarch can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.