Humanoid, Soulless, War Dog
EV 7
Immunity: โ
Weakness: โ
Movement: โ
Might
0
Agility
0
Reason
+2
Intuition
+3
Presence
0
◆
2d10 + 3
Signature Ability
Magic,
Ranged,
Strike
◎ Main action
⚔ Ranged 10
◎ One creature or object
≤11
6 corruption damage
12–16
8 corruption damage; the target is marked (save ends)
17+
9 corruption damage; the target is marked (save ends)
Effect: Strikes made against a target marked this way gain an edge. Additionally, whenever the tormentite takes damage, each target marked by them takes 3 damage.
Area,
Magic,
Ranged
◎ Main action
⚔ 4 cube within 10
◎ Each enemy in the area
≤11
2 corruption damage
12–16
4 corruption damage
17+
5 corruption damage; one ally in the area can end one effect that can be ended by a saving throw, and can give that effect to one target
Effect: The tormentite regains 2 Stamina for each creature targeted by this ability.
⚔ Ranged 10
◎ One war dog
Effect: If the target has a loyalty collar, they are reduced to 0 Stamina.
★
Persistent Pain
From the start of the encounter, the tormentite takes 1 damage at the start of each of their turns.
★
Loyalty Collar
When the tormentite is reduced to 0 Stamina, their loyalty collar explodes, dealing 2d6 damage to each adjacent enemy and object.