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Wode Elf Guerrilla

Level 3 Platoon Ambusher · Draw Steel Monsters v1

Wode Elf Guerrilla

Level 3 Platoon Ambusher
Fey, Humanoid, Wode Elf EV 10
Size
1M
Speed
7
Stamina
50
Stability
0
Free Strike
5
Immunity: — Weakness: —
Movement: Teleport
M 0
A +2
R 0
I 0
P +1
◆ Splinter Dagger 2d10 + 2
Signature Ability
Magic, Melee, Ranged, Strike, Weapon ◎ Main action
⚔ Melee 1 or ranged 5 ◎ One creature or object
≤11 7 damage
12–16 11 damage
17+ 14 damage; M<2 bleeding (save ends)
Effect: The guerrilla can teleport up to 3 squares.
3 Malice: This ability targets one additional target, and deals an additional 3 damage if both targets are adjacent to each other.
◆ Do Not Hesitate in the Wode
3 Malice
Ranged ◎ Free triggered action
⚔ Ranged 20 ◎ Self and each ally
Trigger: An ally ends their turn while the guerrilla hasn't acted this round.
Special: The guerrilla must be acting as a captain.
Effect: The targets take their turn immediately. Each target gains an edge on abilities until the end of their turn.
★
Into the Green
The guerrilla can attempt to hide at the end of each of their turns.
★
Masking Glamor
Abilities targeting the guerrilla that would take a bane from cover or concealment have a double bane instead.