Fey, Humanoid, Wode Elf
EV 10
Immunity: —
Weakness: —
Movement: Teleport
Might
0
Agility
+2
Reason
0
Intuition
0
Presence
+1
◆
2d10 + 2
Signature Ability
Magic,
Melee,
Ranged,
Strike,
Weapon
◎ Main action
⚔ Melee 1 or ranged 5
◎ One creature or object
≤11
7 damage
12–16
11 damage
17+
14 damage; M<2 bleeding (save ends)
Effect: The guerrilla can teleport up to 3 squares.
3 Malice: This ability targets one additional target, and deals an additional 3 damage if both targets are adjacent to each other.
Ranged
◎ Free triggered action
⚔ Ranged 20
◎ Self and each ally
Trigger: An ally ends their turn while the guerrilla hasn't acted this round.
Special: The guerrilla must be acting as a captain.
Effect: The targets take their turn immediately. Each target gains an edge on abilities until the end of their turn.
★
Into the Green
The guerrilla can attempt to hide at the end of each of their turns.
★
Masking Glamor
Abilities targeting the guerrilla that would take a bane from cover or concealment have a double bane instead.