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Wode Elf Guerrilla

Level 3 Platoon Ambusher · Draw Steel Monsters v1

Wode Elf Guerrilla

Level 3 Platoon Ambusher
Fey, Humanoid, Wode Elf EV 10
Size
1M
Speed
7
Stamina
50
Stability
0
Free Strike
5
Immunity: Weakness:
Movement: Teleport
M 0
A +2
R 0
I 0
P +1
Splinter Dagger 2d10 + 2
Signature Ability
Magic, Melee, Ranged, Strike, Weapon ◎ Main action
⚔ Melee 1 or ranged 5 ◎ One creature or object
≤11 7 damage
12–16 11 damage
17+ 14 damage; M<2 bleeding (save ends)
Effect: The guerrilla can teleport up to 3 squares.
3 Malice: This ability targets one additional target, and deals an additional 3 damage if both targets are adjacent to each other.
Do Not Hesitate in the Wode
3 Malice
Ranged ◎ Free triggered action
⚔ Ranged 20 ◎ Self and each ally
Trigger: An ally ends their turn while the guerrilla hasn't acted this round.
Special: The guerrilla must be acting as a captain.
Effect: The targets take their turn immediately. Each target gains an edge on abilities until the end of their turn.
Into the Green
The guerrilla can attempt to hide at the end of each of their turns.
Masking Glamor
Abilities targeting the guerrilla that would take a bane from cover or concealment have a double bane instead.