Fey, Humanoid, Wode Elf
EV 3 for four minions
Immunity: โ
Weakness: โ
Movement: โ
With Captain: Gain an edge on strikes
Might
0
Agility
+2
Reason
0
Intuition
0
Presence
0
◆
2d10 + 2
Signature Ability
Melee,
Ranged,
Strike,
Weapon
◎ Main action
⚔ Melee 1 or ranged 5
◎ One creature or object per minion
≤11
2 damage
12–16
4 damage
17+
5 damage
★
Into the Green
The scout can attempt to hide at the end of each of their turns.
★
Masking Glamor
Abilities targeting the scout that would take a bane from cover or concealment have a double bane instead.