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Wode Elf Warleader

Level 3 Leader · Draw Steel Monsters v1

Wode Elf Warleader

Level 3 Leader
Fey, Humanoid, Wode Elf EV 20
Size
1M
Speed
7
Stamina
120
Stability
2
Free Strike
5
Immunity: Weakness:
Movement: Teleport
M +2
A +3
R +1
I +2
P +2
Wodeblade 2d10 + 3
Signature Ability
Magic, Melee, Strike, Weapon ◎ Main action
⚔ Melee 1 ◎ Two creatures or objects
≤11 8 damage; M<1 restrained (save ends)
12–16 12 damage; M<2 restrained (save ends)
17+ 15 damage; M<3 restrained (save ends)
Effect: The warleader can teleport up to 3 squares between each strike.
2 Malice: A target restrained by this ability takes an extra 3 damage.
Fairness Is a Human Concept
5 Malice
Area ◎ Maneuver
⚔ 10 burst ◎ Each ally in the area
Effect: Each non-minion target can make a free strike, then each target shifts up to 3 squares. A target who has cover or concealment at the end of this shift can attempt to hide at the end of the warleader's turn.
Wode Sickness
Triggered action
Ranged
⚔ Ranged 10 ◎ One enemy
Trigger: An ally ends their turn.
Effect: The target must not have taken their turn this round. The target takes their turn immediately, and if they have P<2 they are bleeding and take a bane on strikes until the end of their turn.
You Will All Witness my Blade
Villain Action 1
Area
⚔ 5 burst ◎ Each enemy in the area
Effect: The warleader uses Wodeblade against each target and gains an edge on the power roll.
Suppressing Volley
Villain Action 2
Area
⚔ 5 burst ◎ Each ally in the area
Effect: The warleader can use Wodeblade. Each target can then make a free strike.
Is It Now or Is It Then?
Villain Action 3
Area
⚔ 5 burst ◎ Self and each ally in the area
Effect: Each target is invisible until the start of the next round. The warleader then uses Wodeblade.
End Effect
At the end of each of their turns, the warleader can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Into the Green
The warleader can attempt to hide at the end of each of their turns.
Masking Glamor
Abilities targeting the warleader that would take a bane from cover or concealment have a double bane instead.