Fey, Humanoid, Wode Elf
EV 20
Immunity: —
Weakness: —
Movement: Teleport
Might
+2
Agility
+3
Reason
+1
Intuition
+2
Presence
+2
◆
2d10 + 3
Signature Ability
Magic,
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ Two creatures or objects
≤11
8 damage; M<1 restrained (save ends)
12–16
12 damage; M<2 restrained (save ends)
17+
15 damage; M<3 restrained (save ends)
Effect: The warleader can teleport up to 3 squares between each strike.
2 Malice: A target restrained by this ability takes an extra 3 damage.
⚔ 10 burst
◎ Each ally in the area
Effect: Each non-minion target can make a free strike, then each target shifts up to 3 squares. A target who has cover or concealment at the end of this shift can attempt to hide at the end of the warleader's turn.
⚔ Ranged 10
◎ One enemy
Trigger: An ally ends their turn.
Effect: The target must not have taken their turn this round. The target takes their turn immediately, and if they have P<2 they are bleeding and take a bane on strikes until the end of their turn.
⚔ 5 burst
◎ Each enemy in the area
Effect: The warleader uses Wodeblade against each target and gains an edge on the power roll.
⚔ 5 burst
◎ Each ally in the area
Effect: The warleader can use Wodeblade. Each target can then make a free strike.
⚔ 5 burst
◎ Self and each ally in the area
Effect: Each target is invisible until the start of the next round. The warleader then uses Wodeblade.
★
End Effect
At the end of each of their turns, the warleader can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
★
Into the Green
The warleader can attempt to hide at the end of each of their turns.
★
Masking Glamor
Abilities targeting the warleader that would take a bane from cover or concealment have a double bane instead.