Immunity: Corruption 4, Poison 4
Weakness: —
Movement: Fly, hover
Might
-2
Agility
+2
Reason
+1
Intuition
+1
Presence
+3
◆
2d10 + 3
Signature Ability
Magic,
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ One creature or object
≤11
5 cold damage; P<1 slowed (save ends)
12–16
7 cold damage; P<2 slowed (save ends)
17+
9 cold damage; P<3 slowed (save ends)
Effect: Any living creature who dies from this damage rises at the start of the next round as a ghoul craver under the Director's control.
⚔ Self
◎ Self
Effect: The wraith turns invisible, moves up to their speed, and is visible again.
Magic,
Ranged
◎ Free triggered action
⚔ Ranged 5
◎ The triggering creature
Trigger: An enemy within distance regains Stamina.
Effect: The target regains only half the Stamina, and the wraith regains the remaining Stamina.
★
Agonizing Phasing
The wraith can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. The first time in a round that the wraith moves through a creature, that creature takes 5 corruption damage and takes a bane on their next strike. The wraith doesn't take damage from being force moved into objects.