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Wraith

Level 4 Horde Hexer · Draw Steel Monsters v1

Wraith

Level 4 Horde Hexer
Undead EV 6
Size
1M
Speed
8
Stamina
25
Stability
1
Free Strike
2
Immunity: Corruption 4, Poison 4 Weakness:
Movement: Fly, hover
M -2
A +2
R +1
I +1
P +3
Chilling Gravetouch 2d10 + 3
Signature Ability
Magic, Melee, Strike, Weapon ◎ Main action
⚔ Melee 1 ◎ One creature or object
≤11 5 cold damage; P<1 slowed (save ends)
12–16 7 cold damage; P<2 slowed (save ends)
17+ 9 cold damage; P<3 slowed (save ends)
Effect: Any living creature who dies from this damage rises at the start of the next round as a ghoul craver under the Director's control.
Hidden Movement
◎ Maneuver
⚔ Self ◎ Self
Effect: The wraith turns invisible, moves up to their speed, and is visible again.
Stolen Vitality
1 Malice
Magic, Ranged ◎ Free triggered action
⚔ Ranged 5 ◎ The triggering creature
Trigger: An enemy within distance regains Stamina.
Effect: The target regains only half the Stamina, and the wraith regains the remaining Stamina.
Agonizing Phasing
The wraith can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. The first time in a round that the wraith moves through a creature, that creature takes 5 corruption damage and takes a bane on their next strike. The wraith doesn't take damage from being force moved into objects.