Movement: Fly, hoverWith Captain: +3 bonus to speed
Might-2
Agility+4
Reason+1
Intuition+1
Presence+1
◆Draining Rake2d10 + 5
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1 ◎ One creature or object per minion
≤114 cold damage; the wraith can shift 1 square
12–167 cold damage; the wraith shifts up to 2 squares
17+9 cold damage; P<5 slowed (save ends); the wraith shifts up to 3 squares
Effect: The wraith turns invisible until the start of their next turn.
★
Corruptive Phasing
The wraith can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. The first time in a round that the wraith moves through a creature, that creature takes 5 corruption damage. The wraith doesn't take damage from being force moved into objects.