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Wraith Skulker

Level 10 Minion Harrier · Draw Steel Monsters v1

Wraith Skulker

Level 10 Minion Harrier
Undead EV 12 for four minions
Size
1M
Speed
7
Stamina
15
Stability
1
Free Strike
4
Immunity: Corruption 10, Poison 10 Weakness: —
Movement: Fly, hover With Captain: +3 bonus to speed
M -2
A +4
R +1
I +1
P +1
◆ Draining Rake 2d10 + 5
Signature Ability
Melee, Strike, Weapon ◎ Main action
⚔ Melee 1 ◎ One creature or object per minion
≤11 4 cold damage; the wraith can shift 1 square
12–16 7 cold damage; the wraith shifts up to 2 squares
17+ 9 cold damage; P<5 slowed (save ends); the wraith shifts up to 3 squares
Effect: The wraith turns invisible until the start of their next turn.
★
Corruptive Phasing
The wraith can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. The first time in a round that the wraith moves through a creature, that creature takes 5 corruption damage. The wraith doesn't take damage from being force moved into objects.