← Browse Monsters

Wraith Skulker

Level 10 Minion Harrier · Draw Steel Monsters v1

Wraith Skulker

Level 10 Minion Harrier
Undead EV 12 for four minions
Size
1M
Speed
7
Stamina
15
Stability
1
Free Strike
4
Immunity: Corruption 10, Poison 10 Weakness:
Movement: Fly, hover With Captain: +3 bonus to speed
M -2
A +4
R +1
I +1
P +1
Draining Rake 2d10 + 5
Signature Ability
Melee, Strike, Weapon ◎ Main action
⚔ Melee 1 ◎ One creature or object per minion
≤11 4 cold damage; the wraith can shift 1 square
12–16 7 cold damage; the wraith shifts up to 2 squares
17+ 9 cold damage; P<5 slowed (save ends); the wraith shifts up to 3 squares
Effect: The wraith turns invisible until the start of their next turn.
Corruptive Phasing
The wraith can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. The first time in a round that the wraith moves through a creature, that creature takes 5 corruption damage. The wraith doesn't take damage from being force moved into objects.