Immunity: Acid 5
Weakness: —
Movement: Fly
Might
+2
Agility
+3
Reason
-1
Intuition
+1
Presence
0
◆
2d10 + 3
Signature Ability
Magic,
Strike,
Weapon
◎ Main action
⚔ Melee 2
◎ Two creatures or objects
≤11
9 damage
12–16
14 damage; M<2 bleeding (save ends)
17+
17 damage; M<3 bleeding (save ends)
1 Malice: One target hidden from the lurker takes an extra 6 acid damage.
Magic,
Strike,
Weapon
◎ Main action
⚔ Melee 2
◎ One creature or object
≤11
10 acid damage; M<1 weakened (save ends)
12–16
16 acid damage; M<2 weakened (save ends)
17+
20 acid damage; M<3 weakened (save ends)
Effect: A target weakened this way takes 1d4 acid damage at the start of each of their turns.
⚔ Self
◎ Self
Effect: The lurker flies up to their speed, then can attempt to hide. Each enemy the lurker moves adjacent to during this movement can choose to take 3 sonic damage or fall prone.
⚔ Ranged 5
◎ The triggering creature
Trigger: A creature within distance deals damage to the lurker with a ranged ability.
Effect: The lurker flies adjacent to the target and can make a free strike against them.
★
Ruthless Rage
While within 10 squares of another wyvern, the lurker deals an extra 3 damage with strikes.
★
Tenacious Hunter
Any creature affected by a condition imposed by a wyvern can't be hidden from the lurker.