Immunity: Acid 5
Weakness: —
Movement: Fly
Might
+3
Agility
+2
Reason
-1
Intuition
+1
Presence
0
◆
2d10 + 3
Signature Ability
Magic,
Strike,
Weapon
◎ Main action
⚔ Melee 3
◎ Two creatures or objects
≤11
9 damage
12–16
14 damage; M<2 slowed (save ends)
17+
17 damage; M<3 slowed (save ends)
Effect: If a target slowed this way is already slowed, they are instead restrained (save ends).
Area,
Weapon
◎ Main action
⚔ 6 × 3 line within 1
◎ Each creature and object in the area
≤11
6 damage; A<1 3 acid damage
12–16
11 damage; A<2 3 acid damage
17+
14 damage; A<3 3 acid damage
5 Malice: The predator uses this ability a second time, either recreating the same line or creating a new line.
Magic,
Strike,
Weapon
◎ Maneuver
⚔ Melee 2
◎ One creature or object
≤11
9 damage; A<1 grabbed
12–16
14 damage; A<2 grabbed
17+
17 damage; A<3 grabbed and the target takes a bane on the Escape Grab maneuver
⚔ Melee 3
◎ The triggering creature
Trigger: A creature within distance deals damage to the predator with a melee ability.
Effect: The predator uses Sedating Stinger against the target, then shifts up to 3 squares.
★
Stubborn Rage
While winded or within 10 squares of another wyvern, the predator can't be made dazed or frightened.
★
Tenacious Hunter
Any creature affected by a condition imposed by a wyvern can't be hidden from the predator.