Immunity: —
Weakness: —
Movement: Fly, hover
Might
+4
Agility
+2
Reason
+4
Intuition
+3
Presence
+3
◆
2d10 + 4
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ One creature or object
≤11
12 damage; slide 2; M<2 bleeding (EoT)
12–16
20 damage; slide 3; M<3 bleeding (EoT)
17+
23 damage; vertical slide 3; M<4 bleeding (EoT)
Area,
Psionic
◎ Main action
⚔ 2 burst
◎ Each enemy in the area
≤11
Vertical push 3
12–16
Vertical push 5
17+
Vertical push 7
Effect: Xorannox shifts up to his speed before or after using this ability.
⚔ Self
◎ Self
Effect: Xorannox commands all his eyestalks to move up to their speed.
⚔ 5 × 2 line within 1
◎ Special
Effect: Xorannox ends all ongoing supernatural effects and suppresses supernatural effects from treasures in the area. New supernatural effects can't be activated in the area until the end of Xorannox's next turn.
⚔ Ranged 10
◎ The triggering creature
Trigger: A creature within distance deals damage to Xorannox.
Effect: If the target has I<3 they are frightened (save ends).
◆
2d10 + 4
Villain Action 1
⚔ Ranged 10
◎ Three creatures
≤11
11 psychic damage; R<2 dazed (save ends)
12–16
17 psychic damage; R<3 dazed (save ends)
17+
20 psychic damage; R<4 dazed (save ends)
⚔ Self
◎ Self
Effect: Xorannox recreates any destroyed eyestalks, which return in unoccupied spaces on the encounter map with full Stamina.
⚔ 2 burst
◎ Each creature in the area
Effect: Xorannox directs each of his eyestalks to use a signature ability against any target.
⚔ Self
◎ Self
Effect: Xorannox lets out a noxious belch. Each enemy within 2 squares of him who has M<3 is weakened (save ends).
⚔ Self
◎ Self
Effect: Until the end of Xorannox's next turn, whenever he or any of his eyes leave their space, they secrete a viscous slime onto the ground in that area. Any creature who enters an affected square has lightning weakness 5 and fire weakness 5 until the end of the encounter.
⚔ Self
◎ Self
Effect: Xorannox takes an additional main action on his turn. He can use this feature even if he is dazed.
⚔ Self
◎ Self
Effect: Xorannox fills the encounter map with a powerful telekinetic field. The Director chooses a cardinal direction (north, south, east, or west). Whenever a creature in the encounter willingly moves or is force moved, they are pulled 2 squares in the chosen direction, ignoring stability. Each time this feature is used, its previous effect ends.
★
Solo Monster
End Effect: At the end of each of his turns, Xorannox can take 10 damage to end one effect on him that can be ended by a saving throw. This damage can't be reduced in any way.
Solo Turns: Xorannox can take two turns each round. He can't take turns consecutively.
★
Eyes of the Tyract
Six unique eyestalks float around Xorannox, acting on his turn at his command until they are reduced to 0 Stamina. On each of Xorannox's turns, he directs one eyestalk to move and use a signature ability.
★
Above It All
Xorannox can't be made frightened or knocked prone, and he can't be flanked.
★
Natural Enemies
If Xorannox perceives another overmind or a voiceless talker on the encounter map, he targets that threat one or more times on each of his turns.