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Zombie

Level 1 Horde Brute · Draw Steel Monsters v1

Zombie

Level 1 Horde Brute
Undead, Soulless EV 3
Size
1M
Speed
5
Stamina
20
Stability
1
Free Strike
2
Immunity: Corruption 1, Poison 1 Weakness:
Movement:
M +2
A +1
R -5
I -2
P +1
Clobber and Clutch 2d10 + 2
Signature Ability
Melee, Strike, Weapon ◎ Main action
⚔ Melee 1 ◎ One creature or object
≤11 4 damage
12–16 6 damage
17+ 7 damage; grabbed
Effect: A target who starts their turn grabbed by the zombie takes 2 corruption damage. A creature who takes 5 or more corruption damage this way becomes insatiably hungry for flesh, and must complete the Find a Cure downtime project in Draw Steel Heroes to end this effect.
Zombie Dust 2d10 + 2
3 Malice
Area ◎ Maneuver
⚔ 2 burst ◎ Each enemy in the area
≤11 2 corruption damage
12–16 3 corruption damage; M<1 weakened (save ends)
17+ 4 corruption damage; M<2 dazed (save ends)
Effect: The zombie falls prone, expelling a wave of rot and dust.
Endless Knight
The first time the zombie is reduced to 0 Stamina by damage that isn't fire damage or holy damage and their body isn't destroyed, they instead have 10 Stamina and fall prone.