Immunity: Corruption 1, Poison 1
Weakness: —
Movement: —
Might
+2
Agility
+1
Reason
-5
Intuition
-2
Presence
+1
◆
2d10 + 2
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ One creature or object
≤11
4 damage
12–16
6 damage
17+
7 damage; grabbed
Effect: A target who starts their turn grabbed by the zombie takes 2 corruption damage. A creature who takes 5 or more corruption damage this way becomes insatiably hungry for flesh, and must complete the Find a Cure downtime project in Draw Steel Heroes to end this effect.
⚔ 2 burst
◎ Each enemy in the area
≤11
2 corruption damage
12–16
3 corruption damage; M<1 weakened (save ends)
17+
4 corruption damage; M<2 dazed (save ends)
Effect: The zombie falls prone, expelling a wave of rot and dust.
★
Endless Knight
The first time the zombie is reduced to 0 Stamina by damage that isn't fire damage or holy damage and their body isn't destroyed, they instead have 10 Stamina and fall prone.